


UbisoftĪt its initial entry level, it’s not too challenging. The game's enemies can be surprisingly fiendish. You lose all transient items, including stone-heart buffs, and any weapons you didn’t permanently unlock. However, if you’re too bold and you get overwhelmed and die, it’s back to square one. The whole game is based on risk versus reward: the longer you go, the more money you get, the more you can spend on boosting your life bar or syringe count, and the more powerful you become. To begin with, it feels quite straightforward, even with a bog-standard pistol starting at Mind Level 1–the lowest of five difficulties– Vaas: Insanity eases you into the experience. To get your weapons, you need to secure caches through trials of varying enemy numbers.

Starting with a bog-standard 1911 pistol, Vaas: Insanity immediately asks you to explore the landscape, kill enemies for minor bounties, find loot chests, and accrue cash to be spent on unlocking and upgrading weapons and permanent personal improvements to your health, stealth, and much more. Vaas is no longer a rampant madman–he’s a tragic antihero. Vaas: Insanity and Mando deliver this in spades, offering razor-sharp wit with that trademark dash of sociopathy. For all his scene-stealing appearances in 2012, you never got a minute-to-minute insight into the way his mind worked.

Brody, talismanic of your failure, becomes the game’s core enemy: someone finally as arrogant as Vaas initially perceived him to be when the madman captured him and his friends, killing his brother Grant.īefore you even get into the core experience, it immediately becomes clear how under-utilized Michael Mando–the voice of Vaas–really was in Far Cry 3. UbisoftĬitra, your “sister,” demands you prove yourself to her by collecting three parts of the Silver Dragon Blade, found in places connected to your home base by bloody trails across a compact, Rook Islands-inspired map.
